![]() I'm hoping that this is more than just a option vote and will help cut down on the need for tag-team conversations ("Hey, who hasn't talked to the bartender yet?") and give others in multi-player groups more power to dictate what happens instead of handing all the power to the person who rushes in an initiates a conversation. Will response options reflect the unique options that various characters ("tags" in DOS2) bring to a conversation? Will the target of the conversation know/acknowledge that there are other characters participating in the conversation? Can it affect their responses? but others could step in and say or do something themselves and take the spotlight or move the conversation in another direction.) I suspect that this would require a way for other conversation participants to "take over" the conversation if they're in the majority (because, presumably, no one can make another player say or do something they wouldn't choose to do. if 3 players are talking to someone and two want one response but the initiator of the conversation wants another, does the initiator get the final say or does majority rule? I hope that there is an option for Majority Rule. If it's purely a vote option, is it democratic? I.e. How many multiplayer games aren't using some kind of voice software while they are playing to coordinate these kinds of decisions anyway? But if that's the case, this is pretty underwhelming. What I'd like to know is whether or not this is just a "decision vote" option or if multiple characters are actually in the conversation. Once they do, they can tell you what options they would like you to select as you ponder your next choice. If one of your posse comes close, they can choose whether or not they join you in the discussion. Let's see what Patch 5 brings in this regard.If your character walks into a dialogue situation, the cinematic dialogue begins with you by yourself. It's not exactly a solution but it works for us.Īlthough he does have to disconnect for me to be able to have pivotal camp conversations with Astarion, for example, otherwise the conversation won't trigger if the character is being controlled by someone at the time. One of us still has the multiplayer "lead" in the session, and gets the save files etc, but he will log on and control my Astarion (whom I romance), and I play his Shadowheart (his romance) for his game. ![]() My husband and I "solve" this problem by controlling each other's romance companion for each other's playthroughs. BUT this is very likely an Early Access issue/bug and something that might very well get resolved in Patch 5 which is next week. There is also no way to romance each other's original characters, only the companions - AND in multiplayer, the second player doesn't get reputation updates with the companions, either. However this is currently an afterthought, you are right. You can have in-game conversations with each other's characters at particular points of storyline (for example one comes up in the Ruined Temple, which is fairly early on) and you can vote on answers in some of the conversations. Just a suggestion for more immersion in multiplayer. Also it would have been neat for us to also build an in game bond like the npcs can overtime and have race related answers as well. It feels very rewarding to be a part of the story with my partner and not just observing him play or vice versa. I think to how games like Star Wars the old republic handled multiplayer options where the two players have options to choose in dialogue and the “highest role†wins and gets the cinematic. could this be changed to make the other person not just feel like a spectator or be left out of essential plot and details of the game. This was okay when looting while another was “recruiting†but when opting to engage in conversations with npcs it left no multiplayer options in communicating, which left one player feeling like they were just watching the other play without being a part of the game essentially. I’m a huge baldurs gate fan and recently introduced my boyfriend to the game, we were experimenting with the multiplayer option as a boyfriend/girlfriend couple we found the game does not allow both people playing to have a role in the conversation nor cinematic dialogues.
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